- THANK YOU:
- Jamie O'Shea
- Dan Torop
- Hannah Perner-Wilson
- Geraldine Juarez
- Taeyoon Choi
- Zach and Theo for OpenFrameworks
- and all the people brave enough to participate
- THIS PROJECT IS SUPPORTED BY:
- Eyebeam Center for Art and Technology
- Staatsministerium für Wissenschaft und Kunst Sachsen
- DOWNLOAD:
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- both downloads include sourcecode. To compile the source, you need OpenFrameworks
developed with Moviesandbox.
- how to use everyday objects and fluids
- to digitize your stuff in 3D
This project started out as the Milkscanner (as described on instructables).
The basic idea behind this process is that you can capture the silhouette of an object easily when it is surrounded by a high contrast fluid,
such as milk or ink.
When lowering the object into the fluid, the silhouette changes gradually, as the fluid obstructs more and more of the objects shape.
By capturing the silhouette of an object at different stages of submersion, one can generate slices, that, if properly stacked together,
can be interpreted as 3D data.
- code, algortithms and technical stuff
The first version was developed using C# and Microsoft Visual Studio Express, but I switched to CodeBlocks
and C++, using OpenFrameworks as a base for the recording tool.
The software plays nicely with Moviesandbox 2.0 and i am working on exporters for different file formats.
The current code is Open-Source and licensed under GPL. A download link will shortly follow.
If you want to discuss, or have any questions about, the Milk- or Inkscanner, please visit the Moviesandbox Forums.
- performances and documentation
check the Moviesandbox news page for scanning performances, check out the videos on
vimeo and youtube, the photos on flickr, the discussions on instructables or click right here and now for a quick intro video.